Are you using the cursor keys on the numeric keypad or the other set of arrow keys?
It's worth noting that the real C64 only had two crsr keys, one for down and one for right. To go up and left, you'd press Shift with one of those keys. CCS64 does this for you automatically when you press the left ...
Search found 66 matches
- Fri Apr 30, 2010 11:17 am
- Forum: CCS64 and Games
- Topic: Blagger
- Replies: 1
- Views: 7608
- Sun Apr 18, 2010 10:43 am
- Forum: CCS64 Usability Problems
- Topic: Needing some direction...
- Replies: 4
- Views: 15172
Re: Needing some direction...
Yes, the key is "Tab" because it's in the same relative position as "Ctrl" on a C64 keyboard. For the same reason, your keyboard's left "Ctrl" key will emulate the C64's "C=" key.
This can get really confusing around the - + : and = keys... it helps to have a good memory and/or a picture of a C64 ...
This can get really confusing around the - + : and = keys... it helps to have a good memory and/or a picture of a C64 ...
- Wed Oct 15, 2008 7:57 am
- Forum: CCS64 Usability Problems
- Topic: memory locations SID
- Replies: 2
- Views: 3897
Re: memory locations SID
Yeah, the SID registers are write-only. This is normal. (Except for the Voice 3 envelope and oscillator outputs, which can be read but not written.)
- Wed Oct 15, 2008 7:33 am
- Forum: CCS64 and Games
- Topic: Help on GI Joe Game how to pla
- Replies: 2
- Views: 9470
Re: Help on GI Joe Game how to pla
Don't use the "Load and play" function key. Use the "Select disk" function key instead.
- Fri Sep 26, 2008 8:09 am
- Forum: CCS64 Usability Problems
- Topic: Problem selecting resolution
- Replies: 10
- Views: 9060
Re: Problem selecting resolution
I'd be surprised if any video card out there supports setting a video mode with an odd number in the resolution. That makes me wonder why they'd require such an "odd" resolution for screenshots.
Isn't there an option in the screenshot settings to alter how much of the screen is captured? I think I ...
Isn't there an option in the screenshot settings to alter how much of the screen is captured? I think I ...
- Fri Sep 26, 2008 7:49 am
- Forum: CCS64 and Games
- Topic: Transferring the real c-64 games over
- Replies: 4
- Views: 12112
Re: Transferring the real c-64 games over
A long time ago, I managed to create a cable that connects a C64 1541 drive to an old PC's printer port (it was a brand-spanking-new 75 MHz Pentium) and use a program called "Star Commander" to transfer my entire library to D64 files.
The instructions on how to create such a cable, plus the "Star ...
The instructions on how to create such a cable, plus the "Star ...
- Tue Jul 01, 2008 6:57 am
- Forum: C64 and Games
- Topic: Another "I can't remember the name of it" thread
- Replies: 4
- Views: 12957
Re: Another "I can't remember the name of it" thread
I've another.
2D vertical scroll. You controlled an airplane or a spaceship. You always started from a cave, that was your HQ. you can fly left and right.
So the game goal was, as I remember, to save little white mens, who standing top of buildings. They only stand and waves their hand, you have ...
2D vertical scroll. You controlled an airplane or a spaceship. You always started from a cave, that was your HQ. you can fly left and right.
So the game goal was, as I remember, to save little white mens, who standing top of buildings. They only stand and waves their hand, you have ...
- Mon Jun 30, 2008 10:21 am
- Forum: CCS64 Usability Problems
- Topic: Freeze States
- Replies: 11
- Views: 12095
Re:
Thank you Stuart I sent a PM to StevenRoy asking if he had the older version just to try and convert some freeze states. I think it would be a handy feature or utility to be able to keep freeze states current with the version format changes. Maybe in the future.
I just got your PM.
...Yeah, I've ...
I just got your PM.
...Yeah, I've ...
- Thu Sep 14, 2006 10:02 am
- Forum: CCS64 Bugs
- Topic: Alt-tabbing out of the machine code monitor
- Replies: 6
- Views: 13224
- Mon Jan 03, 2005 12:12 am
- Forum: CCS64 Usability Problems
- Topic: Sound Emulation Popping
- Replies: 19
- Views: 18164
I had the same problem, but it only occured when the CCS64 window was larger than 1/4 of the screen. It got worse the larger the window was, so I tried shrinking it to less than 1/4 of the screen (smaller than 640x480 on a 1280x1024 desktop) and the sound problem went away. It must be some sort of ...
- Thu Dec 23, 2004 11:52 pm
- Forum: CCS64 News
- Topic: Perl.Santy virus attacks phpBB-based message boards
- Replies: 1
- Views: 8468
Perl.Santy virus attacks phpBB-based message boards
This probably isn't completely relevant here, but it's still interesting:
From Symantec's Security Response site:
Perl.Santy is a worm written in Perl script that attempts to spread to Web servers running versions of the phpBB 2.x bulletin board software prior to 2.0.11, which are vulnerable ...
From Symantec's Security Response site:
Perl.Santy is a worm written in Perl script that attempts to spread to Web servers running versions of the phpBB 2.x bulletin board software prior to 2.0.11, which are vulnerable ...
- Thu Dec 23, 2004 12:30 am
- Forum: CCS64 Usability Problems
- Topic: CCS64 3.0BETA 1.5
- Replies: 9
- Views: 8273
- Sun Dec 05, 2004 2:27 am
- Forum: CCS64 Usability Problems
- Topic: Loading quick state causes crashing
- Replies: 10
- Views: 8968
- Thu Dec 02, 2004 8:53 am
- Forum: CCS64 Usability Problems
- Topic: Loading quick state causes crashing
- Replies: 10
- Views: 8968
I wonder if it could be a version conflict... I remember that different versions of the CCS64 2.0 beta had slight variations in the freeze file formats, enough to cause CCS64 to exit suddenly without explanation (not a good way to handle run-time errors, by the way) when you tried to use a freeze ...
- Sun Nov 28, 2004 7:18 am
- Forum: CCS64 Usability Problems
- Topic: How do I run a game?? Have tried reading all the manuals...
- Replies: 6
- Views: 6872
Re: How do I run a game?? Have tried reading all the manuals
How do I get to the basic prompt? I can't find it in any of the docs and at the mo' I'm just getting the blank screen.. Reading some other advice, it was implied the basic prompt should pop up after selecting Boot, but no go.
Yes, when you start up CCS64, you should immediately get the BASIC ...
Yes, when you start up CCS64, you should immediately get the BASIC ...