Eternal Dagger. (Wizard's Crown II)StevenRoy wrote:What game is it?
Search found 7 matches
- Tue Aug 03, 2004 3:58 pm
- Forum: CCS64 Usability Problems
- Topic: Save problem
- Replies: 9
- Views: 8210
- Tue Jun 08, 2004 1:47 pm
- Forum: CCS64 Usability Problems
- Topic: Save problem
- Replies: 9
- Views: 8210
- Wed May 26, 2004 10:30 am
- Forum: CCS64 Bugs
- Topic: Create New .d64 problem
- Replies: 1
- Views: 4250
Create New .d64 problem
Hi!
When I use the menu to create a new .D64, the name I type for the disk isn't displayed as I type. It still works, it just feels funny.
When I use the menu to create a new .D64, the name I type for the disk isn't displayed as I type. It still works, it just feels funny.
- Wed May 26, 2004 10:26 am
- Forum: CCS64 Usability Problems
- Topic: Save problem
- Replies: 9
- Views: 8210
- Tue May 25, 2004 5:36 pm
- Forum: CCS64 Usability Problems
- Topic: Save problem
- Replies: 9
- Views: 8210
- Tue May 25, 2004 4:51 pm
- Forum: CCS64 and Games
- Topic: Getting Wizard's Crown and Eternal Dagger to run
- Replies: 2
- Views: 4378
- Mon May 24, 2004 5:29 pm
- Forum: CCS64 Usability Problems
- Topic: Save problem
- Replies: 9
- Views: 8210
Save problem
I'm trying to save a BASIC file that already exists to a .d64.
I've got the 1541 on continuous update, but to no avail.
I'm using the
save "@0:name",8
convention, which should save the new file over the old one.
Is this supported by CCS64, or am I doing something wrong?
I've got the 1541 on continuous update, but to no avail.
I'm using the
save "@0:name",8
convention, which should save the new file over the old one.
Is this supported by CCS64, or am I doing something wrong?