Search found 7 matches

by Almo
Tue Aug 03, 2004 3:58 pm
Forum: CCS64 Usability Problems
Topic: Save problem
Replies: 9
Views: 8046

StevenRoy wrote:What game is it?

Eternal Dagger. (Wizard's Crown II)
by Almo
Tue Jun 08, 2004 1:47 pm
Forum: CCS64 Usability Problems
Topic: Save problem
Replies: 9
Views: 8046

Okay, tried the version at Arnold, it still has the copy-protected version. :( I just need to change 2 lines in a BASIC file and save it. That should fix the copy protection.
by Almo
Wed May 26, 2004 10:30 am
Forum: CCS64 Bugs
Topic: Create New .d64 problem
Replies: 1
Views: 4189

Create New .d64 problem

Hi!

When I use the menu to create a new .D64, the name I type for the disk isn't displayed as I type. It still works, it just feels funny.
by Almo
Wed May 26, 2004 10:26 am
Forum: CCS64 Usability Problems
Topic: Save problem
Replies: 9
Views: 8046

okay, the .d64 isn't write protected.

None of the files have "<" after them.

I'm using V3.0 beta 1.3, and the scroll lock light doesn't do anything.

But I've turned on the Drive status indicator. When I try the @0: save, it stops at track 18, and the red light blinks.

when I try to s0 ...
by Almo
Tue May 25, 2004 5:36 pm
Forum: CCS64 Usability Problems
Topic: Save problem
Replies: 9
Views: 8046

update:

I tested the @0: save with a blank disc and bogus program, and it works fine. So more details:

I've got a .d64 with a game on it. The boot sequence is written in BASIC. I need to delete a line from the loader to get it to work. When I load it, delete the line, and do

save "@0 ...
by Almo
Tue May 25, 2004 4:51 pm
Forum: CCS64 and Games
Topic: Getting Wizard's Crown and Eternal Dagger to run
Replies: 2
Views: 4200

I'll let you guys know when I get Eternal Dagger working.
by Almo
Mon May 24, 2004 5:29 pm
Forum: CCS64 Usability Problems
Topic: Save problem
Replies: 9
Views: 8046

Save problem

I'm trying to save a BASIC file that already exists to a .d64.

I've got the 1541 on continuous update, but to no avail.

I'm using the

save "@0:name",8

convention, which should save the new file over the old one.

Is this supported by CCS64, or am I doing something wrong?