http://www.retrousb.com/product_info.ph ... ucts_id=70
I have two.
I also have two of these:
http://www.legacyengineer.com/storefron ... 0874b4rbm4
The above ship from the US. Being from the UK, you may be more interested in this:
http://www.speed-link.com/?p=2&cat=313
-Trebor
Search found 17 matches
- Thu Jul 30, 2009 7:54 pm
- Forum: CCS64 Usability Problems
- Topic: How to use CCS with a C64 joystick
- Replies: 4
- Views: 6421
- Wed Jul 22, 2009 3:49 am
- Forum: CCS64 Bugs
- Topic: Version 3.7 Bugs 2
- Replies: 2
- Views: 7989
Version 3.7 Bugs 2
Elevator Action does not start a game. CCS64 3.7 loads up to title screen but game never starts. Tried with Kernal Version 3, KERNAL.ROM & JiffyDOS 6.1 C1541.ROM. Also tried with the kernal rom and 1541 drive controller bundled with WinVICE 2.0. Same results.
Same image/game runs fine under ...
Same image/game runs fine under ...
- Tue Jul 21, 2009 1:00 am
- Forum: CCS64 Enhancements
- Topic: NTSC Emulation
- Replies: 0
- Views: 21258
NTSC Emulation
It would be great to see CCS64 incorporate true NTSC emulation as seen and demonstrated here with Blargg's NTSC Libraries:
m
The author apparently even has a Commodore 64 ready library for implementation per the homepage.
Other cycle based accurate emulators have incorporated it such as Nestopia ...
m
The author apparently even has a Commodore 64 ready library for implementation per the homepage.
Other cycle based accurate emulators have incorporated it such as Nestopia ...
- Mon Jul 20, 2009 1:18 pm
- Forum: CCS64 Bugs
- Topic: Version 3.7 Game bugs
- Replies: 7
- Views: 14321
Re: Version 3.7 Game bugs
One last thing I tried. I took the ROMS from WinVice 2.0 and tried used them in CCS64 3.7 to see the results.
From the WinVice DRIVES folder 'dos1541' --> 'C1541.ROM'
From the WinVice C64 folder 'kernal' --> 'KERNAL.ROM'
Black Tiger once again loaded and plays perfectly.
Gauntlet III made it ...
From the WinVice DRIVES folder 'dos1541' --> 'C1541.ROM'
From the WinVice C64 folder 'kernal' --> 'KERNAL.ROM'
Black Tiger once again loaded and plays perfectly.
Gauntlet III made it ...
- Mon Jul 20, 2009 12:06 pm
- Forum: CCS64 Bugs
- Topic: Version 3.7 Game bugs
- Replies: 7
- Views: 14321
Re: Version 3.7 Game bugs
Thanks again for the reply.
I appreciate the information respecting the source/origin of the ROM files you are utilizing.
I wish Hakan the best with his move and look forward to (hopefully) seeing these bugs squashed...
Just as one last final comment, it would be nice if perhaps as an ...
I appreciate the information respecting the source/origin of the ROM files you are utilizing.
I wish Hakan the best with his move and look forward to (hopefully) seeing these bugs squashed...
Just as one last final comment, it would be nice if perhaps as an ...
- Mon Jul 20, 2009 3:10 am
- Forum: CCS64 Bugs
- Topic: Version 3.7 Game bugs
- Replies: 7
- Views: 14321
Re: Version 3.7 Game bugs
UPDATE...
Stuart, I came across your post here:
http://www.ccs64.com/forum/viewtopic.php?t=1473
I installed both ROMS in that zip [The C1541.ROM and KERNAL.ROM]. That ROM combination fixed the problem with Black Tiger. However, the same exact problem still occurrs with GAUNTELT III.
If you can ...
Stuart, I came across your post here:
http://www.ccs64.com/forum/viewtopic.php?t=1473
I installed both ROMS in that zip [The C1541.ROM and KERNAL.ROM]. That ROM combination fixed the problem with Black Tiger. However, the same exact problem still occurrs with GAUNTELT III.
If you can ...
- Mon Jul 20, 2009 2:18 am
- Forum: CCS64 Bugs
- Topic: Version 3.7 Game bugs
- Replies: 7
- Views: 14321
Re: Version 3.7 Game bugs
Have you tried using different 1541/Kernel ROMs? (CCS64 comes with Kernel Rev 2, try Kernel Rev 3 instead.)
Some game 'problems' are not emulator problems, but ROM incompatibilities...
Thank you for the reply. I switched the default KERNAL.ROM for the one I found that was originally archived as ...
Some game 'problems' are not emulator problems, but ROM incompatibilities...
Thank you for the reply. I switched the default KERNAL.ROM for the one I found that was originally archived as ...
- Sun Jul 19, 2009 1:32 pm
- Forum: CCS64 Bugs
- Topic: Version 3.7 Game bugs
- Replies: 7
- Views: 14321
Version 3.7 Game bugs
Black Tiger - Multiple different images tried, same results...Once reaching the Title Screen, music is garbled and you can continue no further. Emulator just loops back and forth showing title screen details and high score listing with garbled music playing. Same images work fine under Vice and ...
- Wed Jul 15, 2009 12:34 am
- Forum: CCS64 and Games
- Topic: Gauntlet III (3) Crashes...
- Replies: 2
- Views: 9675
Gauntlet III (3) Crashes...
Gauntlet III (3) Crashes with...
CPU halted at $c007. Enter MC monitor?
...error after selecting characters and then pressing the space bar to continue.
I tired a couple of different images and the results were the same.
The same images work fine under VICE.
-Trebor
CPU halted at $c007. Enter MC monitor?
...error after selecting characters and then pressing the space bar to continue.
I tired a couple of different images and the results were the same.
The same images work fine under VICE.
-Trebor
- Wed May 27, 2009 6:02 pm
- Forum: CCS64 Usability Problems
- Topic: Using a standard Gamepad with CCS64 (v3.7)
- Replies: 4
- Views: 9878
Re: Using a standard Gamepad with CCS64 (v3.7)
Hope this helps:
http://www.ccs64.com/forum/viewtopic.php?f=13&t=1513#p3903
"When you initially set the joysticks and exit the emulator using ALT-F4 the settings for the controllers are not retained. However, if you exit via the menu system, selecting Quit...It saves the joystick settings.
Every ...
http://www.ccs64.com/forum/viewtopic.php?f=13&t=1513#p3903
"When you initially set the joysticks and exit the emulator using ALT-F4 the settings for the controllers are not retained. However, if you exit via the menu system, selecting Quit...It saves the joystick settings.
Every ...
- Fri May 01, 2009 9:06 pm
- Forum: CCS64 News
- Topic: CCS64 V3.7 release...
- Replies: 5
- Views: 18067
Re: CCS64 V3.7 release...
"ADD: Allow more than to 2 real joysticks - now up to 16."
Fantastic! And it works great. Just one catch. When you initially set the joysticks and exit the emulator using ALT-F4 the settings for the controllers are not retained. However, if you exit via the menu system, selecting Quit...It saves ...
Fantastic! And it works great. Just one catch. When you initially set the joysticks and exit the emulator using ALT-F4 the settings for the controllers are not retained. However, if you exit via the menu system, selecting Quit...It saves ...
- Fri Aug 22, 2008 11:22 pm
- Forum: CCS64 News
- Topic: CCS64 V3.6 release...
- Replies: 4
- Views: 11240
Re: CCS64 V3.6 release...
Thanks, Stuart.
Hopefully, Hakan will fix this issue. It is quite frustrating that CCS64 only recognizes the first two game controller devices connected. It should be able to recognize all game controller devices as they all are listed under Windows "Game Controllers". As I stated in the ...
Hopefully, Hakan will fix this issue. It is quite frustrating that CCS64 only recognizes the first two game controller devices connected. It should be able to recognize all game controller devices as they all are listed under Windows "Game Controllers". As I stated in the ...
- Fri Aug 22, 2008 12:09 pm
- Forum: CCS64 News
- Topic: CCS64 V3.6 release...
- Replies: 4
- Views: 11240
Re: CCS64 V3.6 release...
CCS64 V3.6 has been released. The following bug-fixes/enhancements have been made:
- ADD: Experimental automatic detection of joystick ports in use. (So the user can use the cursor keys for Joysticks in Port 1 and/or Port 2 and still use the cursor keys normally in BASIC. Joystick inputs are only ...
- ADD: Experimental automatic detection of joystick ports in use. (So the user can use the cursor keys for Joysticks in Port 1 and/or Port 2 and still use the cursor keys normally in BASIC. Joystick inputs are only ...
- Tue Feb 19, 2008 1:51 am
- Forum: CCS64 News
- Topic: CCS64 V3.5 release...
- Replies: 5
- Views: 12602
Re: CCS64 V3.5 release...
Stuart Toomer wrote:No, it doesn't address that enhancement. It addresses the issue of being able to set any Bit N as a Joystick action. I haven't tested this myself, since I don't use actual joysticks, just the key-board.
Thank you for the clarification.
-Trebor
- Mon Feb 18, 2008 3:44 pm
- Forum: CCS64 News
- Topic: CCS64 V3.5 release...
- Replies: 5
- Views: 12602
Re: CCS64 V3.5 release...
Stuart Toomer wrote:- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.
Is this working towards (Or is it suppose to fix) what I mentioned here:
http://www.computerbrains.com/ccs64/for ... php?p=2075
Because you are still limited to just the first two devices as joystick inputs.
-Trebor