Sorry, no download link.
Project was never completed, however prototype was able to run simple Hello World and primitive B&W drawings.
However memory limitations was weird - for J2ME extensive use of ZIP
Now I meet similar limitations playing with Lego Mindstorms NXT
Search found 3 matches
- Mon Oct 20, 2008 10:07 am
- Forum: C64 and Games
- Topic: J2ME on C64 - what did you think?
- Replies: 2
- Views: 8367
- Tue Apr 25, 2006 4:50 am
- Forum: C64 and Games
- Topic: Your Favourite Games
- Replies: 28
- Views: 37125
- Fri Nov 25, 2005 1:19 pm
- Forum: C64 and Games
- Topic: J2ME on C64 - what did you think?
- Replies: 2
- Views: 8367
J2ME on C64 - what did you think?
I'm going to write Java Virtual Machine for Commodore 64.
Probably it could take 6 months-1 year.
It will allow to run simply J2ME MIDlets on C64.
Here is some technology requirements:
160-512kb total memory (-)
128kb for standart libraries (-)
(40-80kb for JavaMachine) (+/-)
32kb RAM ...
Probably it could take 6 months-1 year.
It will allow to run simply J2ME MIDlets on C64.
Here is some technology requirements:
160-512kb total memory (-)
128kb for standart libraries (-)
(40-80kb for JavaMachine) (+/-)
32kb RAM ...