Search found 3 matches

by midcyber
Mon Oct 20, 2008 10:07 am
Forum: C64 and Games
Topic: J2ME on C64 - what did you think?
Replies: 2
Views: 8367

Re: J2ME on C64 - what did you think?

Sorry, no download link.

Project was never completed, however prototype was able to run simple Hello World and primitive B&W drawings.
However memory limitations was weird - for J2ME extensive use of ZIP

Now I meet similar limitations playing with Lego Mindstorms NXT
by midcyber
Tue Apr 25, 2006 4:50 am
Forum: C64 and Games
Topic: Your Favourite Games
Replies: 28
Views: 37125

Oh, look at my favorites list:

-= BEST GRAPHICS =-
(Very important games for those who learning pixel-art)

Dizzy 4 (that is, Magic Land)
Dizzy 6 (Prince of YolkFolk)
Shadow of the Beast
Great Giana Sisters
StarLifter
Nether Earth
Nebulus
International Karate
Ghost'n'Goblins
Teenage ...
by midcyber
Fri Nov 25, 2005 1:19 pm
Forum: C64 and Games
Topic: J2ME on C64 - what did you think?
Replies: 2
Views: 8367

J2ME on C64 - what did you think?

I'm going to write Java Virtual Machine for Commodore 64.
Probably it could take 6 months-1 year.
It will allow to run simply J2ME MIDlets on C64.

Here is some technology requirements:

160-512kb total memory (-)
128kb for standart libraries (-)
(40-80kb for JavaMachine) (+/-)
32kb RAM ...