Search found 34 matches

by koseidon72
Wed Jan 01, 2014 3:11 pm
Forum: CCS64 Bugs
Topic: Ccs64 3.91 nasty bug
Replies: 1
Views: 6209

Re: Ccs64 3.91 nasty bug

I've just tried erasing old c64.cfg. Problem solved
by koseidon72
Tue Dec 31, 2013 6:51 pm
Forum: CCS64 Bugs
Topic: Ccs64 3.91 nasty bug
Replies: 1
Views: 6209

Ccs64 3.91 nasty bug

If I Press "1" key main interface menù appears instead of displaying the result of key pressed on screen
Same bug occurs if I press some of the number keys on keyborard
Probably it's a conflict between funcion keys and number keys.
by koseidon72
Mon Dec 17, 2007 11:51 am
Forum: CCS64 Enhancements
Topic: TAP blocks chooser Request
Replies: 4
Views: 10336

Hi Stuart.
Any news about this feature, as this is very important in lots games that were published on newstands in 80's here in Italy and in Spain?

Thanks
by koseidon72
Tue Nov 20, 2007 10:33 am
Forum: CCS64 and Games
Topic: how do i format a disk?
Replies: 16
Views: 26816

OPEN15,8,15,"N0:NOMEDISCO,00:close 15

and the new disk is ready

:)
by koseidon72
Mon Nov 12, 2007 12:56 pm
Forum: CCS64 Bugs
Topic: tape motor option broken
Replies: 2
Views: 8761

Thanx!
by koseidon72
Mon Nov 12, 2007 9:54 am
Forum: CCS64 Bugs
Topic: tape motor option broken
Replies: 2
Views: 8761

tape motor option broken

Setting tape motor on/off doesn't work in 3.4.
So, when c64 resets the tape rewinds automaticatly to the beginning (it shouldn't do because usually there is another game to load after the one loaded before).
Play button works but motor button stay loched to off (so tape counter can't also be ...
by koseidon72
Tue Sep 25, 2007 4:20 pm
Forum: CCS64 Bugs
Topic: a resolution problem?
Replies: 0
Views: 7170

a resolution problem?

Trying this game:

m

The screen intro of crackers group before the main screen program, has 2 flyers, one on top border and the other on bottom border.

Setting 800x600 resolution (the best for displaing full overscan area), I can only see a part of the bottom flyer.
It won't fit on screen ...
by koseidon72
Sun Sep 23, 2007 4:18 pm
Forum: CCS64 News
Topic: CCS64 V3.4 release...
Replies: 9
Views: 15939

:D
by koseidon72
Sun Sep 23, 2007 11:13 am
Forum: CCS64 News
Topic: CCS64 V3.4 release...
Replies: 9
Views: 15939

Already done, deleting the cfg is the first thing I do once I install a new release.

I've got an Ati radeon 9100 and the 3.2 version was working well
I haven't changed any setting on display card neither re-installed directx.
by koseidon72
Sun Sep 23, 2007 10:33 am
Forum: CCS64 News
Topic: CCS64 V3.4 release...
Replies: 9
Views: 15939

Great!
Here I found a little bug.

Selecting palette pal and antialias filter crash the emulator
by koseidon72
Wed Jul 11, 2007 8:17 pm
Forum: CCS64 Bugs
Topic: The game Streetbeat by Mastertronic on tape hang after loadi
Replies: 6
Views: 13470

I use winxp and it works.
I've loaded the tape speeding the emu at 900% without problems.
by koseidon72
Wed Jul 11, 2007 11:50 am
Forum: CCS64 Bugs
Topic: The game Streetbeat by Mastertronic on tape hang after loadi
Replies: 6
Views: 13470

I've tried it and work perfectly after loading with ccs64 3.3

Bye
by koseidon72
Thu Jul 05, 2007 2:44 pm
Forum: CCS64 Usability Problems
Topic: CCS64 runs unbareably slow...
Replies: 18
Views: 27114

Sorry, but where can I find that option in Ati catalyst control utility?
by koseidon72
Sat Jun 02, 2007 10:06 am
Forum: CCS64 and Demos
Topic: Krestage 3 - The first demo don't working with CCS64
Replies: 15
Views: 23355

Ok thanks.
Hope this cpu more intensive won't reduce performance too much.
My P4 2000 works well with latest versions but I'm afraid it won't be enough for next one...
by koseidon72
Fri Jun 01, 2007 10:26 am
Forum: CCS64 and Demos
Topic: Krestage 3 - The first demo don't working with CCS64
Replies: 15
Views: 23355

Thanks for this news.
Didn't know sprite collision wasn't enabled.
But how do sprite collision games work on previous ccs64 version without it?
Or I didn't understand what is the meaning of collision detection?