Search found 111 matches
- Tue Oct 06, 2015 10:14 pm
- Forum: CCS64 and Games
- Topic: Red Storm Rising problems
- Replies: 11
- Views: 40696
- Tue Nov 05, 2013 5:37 pm
- Forum: CCS64 Bugs
- Topic: CCS64 v3.9 freezes
- Replies: 8
- Views: 18700
Re: CCS64 v3.9 freezes
Same for me.
CCS64.EXE runs fine on all OS'es, except Win8.1.
However, CCS64-2005.exe from the No-installer package, works fine under Windows 8.1.
That's a bit strange, because this binary is compiled especially to work on very old operating systems, like Windows 98.
But until it's fixed, you can ...
CCS64.EXE runs fine on all OS'es, except Win8.1.
However, CCS64-2005.exe from the No-installer package, works fine under Windows 8.1.
That's a bit strange, because this binary is compiled especially to work on very old operating systems, like Windows 98.
But until it's fixed, you can ...
- Sat Sep 29, 2012 9:09 pm
- Forum: CCS64 Usability Problems
- Topic: Quick Shot II Joystick not working :-(
- Replies: 3
- Views: 12597
Re: Quick Shot II Joystick not working :-(
It will not work with that adapter, simply because C64 joysticks are not RS232 devices.
You can build an interface yourself by soldering a few wires to a standard USB game controller.
How you can do this, is explained here.
You can build an interface yourself by soldering a few wires to a standard USB game controller.
How you can do this, is explained here.
- Fri Jan 07, 2011 5:36 pm
- Forum: CCS64 Bugs
- Topic: Soundbug in CCS64 V.3.8
- Replies: 8
- Views: 15123
Re: Soundbug in CCS64 V.3.8
Here we go!
CCS64 V3.0 Beta 1.1
CCS64 V3.0 Beta 1.2
CCS64 V3.0 Beta 1.3
CCS64 V3.0 Beta 1.4
CCS64 V3.0 Beta 1.5
CCS64 V3.0 Beta 1.6
CCS64 V3.0 Beta 1.7
CCS64 V3.0 Beta 1.8
CCS64 V3.0 Beta 1.9
CCS64 V3.0 Official
CCS64 V3.0 Official with Installer
CCS64 V3.1 Official
CCS64 ...
CCS64 V3.0 Beta 1.1
CCS64 V3.0 Beta 1.2
CCS64 V3.0 Beta 1.3
CCS64 V3.0 Beta 1.4
CCS64 V3.0 Beta 1.5
CCS64 V3.0 Beta 1.6
CCS64 V3.0 Beta 1.7
CCS64 V3.0 Beta 1.8
CCS64 V3.0 Beta 1.9
CCS64 V3.0 Official
CCS64 V3.0 Official with Installer
CCS64 V3.1 Official
CCS64 ...
- Wed Sep 01, 2010 10:18 pm
- Forum: C64 and Games
- Topic: Searching for a game
- Replies: 5
- Views: 10590
Re: Searching for a game
Maybe the game you're looking for is one of these games?
- Tue Jun 08, 2010 8:57 am
- Forum: CCS64 Enhancements
- Topic: Keyboard Mapping
- Replies: 4
- Views: 14868
Re: Keyboard Mapping
I always thought it would be impossible to map a standard US keyboard to a C64 emulator, because a C64 wants a 'Shift-2' to display a double quote character.
But it is indeed possible. If you replace the text in WIN_POS.VKM with the text below, it works perfectly in the VICE emulator ...
But it is indeed possible. If you replace the text in WIN_POS.VKM with the text below, it works perfectly in the VICE emulator ...
- Fri Mar 19, 2010 1:23 am
- Forum: CCS64 Usability Problems
- Topic: Read text file into CCS64 Basic memory
- Replies: 3
- Views: 12325
- Tue Mar 02, 2010 9:44 am
- Forum: CCS64 Usability Problems
- Topic: How do you input the '=" (equal) key?
- Replies: 6
- Views: 42432
Re: How do you input the '=" (equal) key?
At my keyboard it's the backslash, located above the Enter key.
- Sun Feb 21, 2010 12:53 am
- Forum: CCS64 and Games
- Topic: Question about how to load a game . . .
- Replies: 2
- Views: 10280
- Fri Feb 19, 2010 11:43 pm
- Forum: C64 and Games
- Topic: F-15 Strike Eagle
- Replies: 1
- Views: 7527
Re: F-15 Strike Eagle
You can find high resolution scans of the manual here.
- Mon Oct 12, 2009 10:26 pm
- Forum: CCS64 and Games
- Topic: Potty Pigeon
- Replies: 5
- Views: 11745
Re: Potty Pigeon
Aphamino is right. I have tried the Gamebase64 version of this game.
Potty Pigeon is a single file game, so it isn't very likely that the way it is loaded influences the behaviour.
And because the version I tried is a T64 image, setting Max 1541 speed to on or off will not make any difference.
I ...
Potty Pigeon is a single file game, so it isn't very likely that the way it is loaded influences the behaviour.
And because the version I tried is a T64 image, setting Max 1541 speed to on or off will not make any difference.
I ...
- Thu Oct 08, 2009 11:18 pm
- Forum: CCS64 and Games
- Topic: Beach-Head resets to title screen...need suggestions
- Replies: 1
- Views: 8210
Re: Beach-Head resets to title screen...need suggestions
In CCS64, press Alt+I and set Control Port 1 to None.
Set Control port 2 to Joystick and select a keyset or real joystick you want to use.
You can select one of three keysets. You can define the keys for these key sets in the same Alt+I menu.
When you set Control Port 1 to joystick and do something ...
Set Control port 2 to Joystick and select a keyset or real joystick you want to use.
You can select one of three keysets. You can define the keys for these key sets in the same Alt+I menu.
When you set Control Port 1 to joystick and do something ...
- Sun Aug 09, 2009 11:14 pm
- Forum: CCS64 Usability Problems
- Topic: keyboard problem
- Replies: 9
- Views: 21307
Re: keyboard problem
It's at the same place as on the real hardware: the key top left, next to the number 1 key. At my US keyboard it's the key to generate the symbols ~ and `.
- Fri May 29, 2009 11:54 am
- Forum: CCS64 and Games
- Topic: Wasteland CE
- Replies: 3
- Views: 9667
- Tue May 26, 2009 11:47 am
- Forum: CCS64 Usability Problems
- Topic: Using a standard Gamepad with CCS64 (v3.7)
- Replies: 4
- Views: 9872
Re: Using a standard Gamepad with CCS64 (v3.7)
The Gamebase frontend can change emulator settings when starting up a game.
For example, if Game X uses a joystick in port 1 and Game Y needs a joystick to be plugged in port 2, Gamebase can make the required settings in the emulator for you.
This is accomplished by Gamebases built-in GEMUS script ...
For example, if Game X uses a joystick in port 1 and Game Y needs a joystick to be plugged in port 2, Gamebase can make the required settings in the emulator for you.
This is accomplished by Gamebases built-in GEMUS script ...