Search found 5 matches

by LocalH
Wed Aug 09, 2006 4:22 am
Forum: CCS64 Bugs
Topic: Save command writes 1 byte too much (bug or feature?)
Replies: 9
Views: 16128

That seems to me like correct behavior. Traditionally, C= MLMs have the following S command:

S "FILENAME" <start> <end+1>
by LocalH
Sat Aug 05, 2006 10:35 pm
Forum: CCS64 Usability Problems
Topic: please help: odd cursor behviour!!!!!!!!!!!!
Replies: 5
Views: 5665

To cover the obvious, is it possible that it's a low battery or low connection issue? Does this happen only within C64 emulators, or is it system-wide?
by LocalH
Mon Jul 10, 2006 2:42 am
Forum: CCS64 Bugs
Topic: Bug with SID output during forced 60Hz screen update
Replies: 0
Views: 7226

Bug with SID output during forced 60Hz screen update

Hello,

I primarily run CCS64 on my laptop's LCD panel, and so for viewing PAL demos I prefer forcing the emulator to update at 60fps even though it's running as a PAL C64 - this ensures that all effects which rely on every frame being rendered will be emulated perfectly smooth, and I know full ...
by LocalH
Thu Aug 26, 2004 12:03 am
Forum: CCS64 Enhancements
Topic: Adjustable aspect ratio, scanlines effect, unblurred window
Replies: 12
Views: 10132

I believe the anti-aliasing effect is caused by the use of a Direct3d function call to scale the emulation output to fit the CCS64 3.0 window. There is probably a way to disable that in the function call, but I don't think CCS64 implements that flag yet. (At least I think it's just a flag.)
I'm ...
by LocalH
Wed Aug 25, 2004 11:59 pm
Forum: CCS64 Enhancements
Topic: SID Emulation
Replies: 3
Views: 6363

I am under the impression that the DC bias is integral to the methods used to play 4-bit samples through the volume register. That's the whole reason why 6581's are better than 8580's for 4-bit digis without some special tricks - in the 8580, CBM lessened the DC offset. In one of the later issues of ...