Maybe related to that, I have found that using a CLOSE 3,4 command before using PRINT#3 will make the CCS64 stop entirely (version 3.0 will also give an illegal operation message). So, be sure that BASIC programs use the PRINT#3 command before using the CLOSE 3,4 command.
ed - Oh, I should mention ...
Search found 17 matches
- Sun Aug 29, 2004 12:04 am
- Forum: CCS64 Bugs
- Topic: CCS64 exits when "printing" to file
- Replies: 2
- Views: 4611
- Sat May 15, 2004 2:14 am
- Forum: CCS64 Enhancements
- Topic: Adjustable aspect ratio, scanlines effect, unblurred window
- Replies: 12
- Views: 10665
Hi again, thanks for the interest.
The blurred effect is the softening of all edges so that there are transition colour pixels. (I think this effect is called anti-aliasing.) This effect is present for all uses of the windowed mode of version 3, text and graphics. I can't make a screen capture for ...
The blurred effect is the softening of all edges so that there are transition colour pixels. (I think this effect is called anti-aliasing.) This effect is present for all uses of the windowed mode of version 3, text and graphics. I can't make a screen capture for ...
- Thu May 13, 2004 7:19 pm
- Forum: CCS64 Enhancements
- Topic: Adjustable aspect ratio, scanlines effect, unblurred window
- Replies: 12
- Views: 10665
- Thu May 13, 2004 6:06 am
- Forum: CCS64 Enhancements
- Topic: Adjustable aspect ratio, scanlines effect, unblurred window
- Replies: 12
- Views: 10665
- Thu May 13, 2004 5:42 am
- Forum: CCS64 and Games
- Topic: Pirates!-problem!!!
- Replies: 6
- Views: 6698
Try gamebases's version, found on this page:
http://www.gb64.com/oldsite/rare-b.htm
Be sure to read the instructions for use of Pirates! on that page.
http://www.gb64.com/oldsite/rare-b.htm
Be sure to read the instructions for use of Pirates! on that page.
- Thu May 13, 2004 5:18 am
- Forum: CCS64 Usability Problems
- Topic: .tap & .t64
- Replies: 1
- Views: 3197
You should be able to use such files. Here is a summary for using the files by way of the menu system:
You can activate games in d64 or t64 files with this procedure: press the F10 key to get the menu, choose the highlighted words "1541 Device 8" by pressing the Enter or right arrow key, locate and ...
You can activate games in d64 or t64 files with this procedure: press the F10 key to get the menu, choose the highlighted words "1541 Device 8" by pressing the Enter or right arrow key, locate and ...
- Sat Mar 20, 2004 9:44 am
- Forum: CCS64 Usability Problems
- Topic: Joystick Problems
- Replies: 3
- Views: 4371
- Sun Mar 14, 2004 3:04 am
- Forum: CCS64 and Games
- Topic: Problems with Castle Wolfenstein
- Replies: 3
- Views: 4578
- Sun Mar 14, 2004 2:58 am
- Forum: CCS64 Usability Problems
- Topic: games: how do you interface with the intro/menu screens??
- Replies: 1
- Views: 2814
- Sun Mar 14, 2004 2:45 am
- Forum: CCS64 Usability Problems
- Topic: Joystick Problems
- Replies: 3
- Views: 4371
- Mon Jan 26, 2004 12:04 am
- Forum: CCS64 Bugs
- Topic: An odd BASIC INPUT problem
- Replies: 7
- Views: 7629
- Sat Jan 24, 2004 11:43 am
- Forum: CCS64 Bugs
- Topic: An odd BASIC INPUT problem
- Replies: 7
- Views: 7629
- Fri Jan 23, 2004 9:52 pm
- Forum: CCS64 Bugs
- Topic: An odd BASIC INPUT problem
- Replies: 7
- Views: 7629
- Fri Jan 23, 2004 9:41 pm
- Forum: CCS64 Bugs
- Topic: Invisible file names for Create New D64 and states, in menu
- Replies: 2
- Views: 3713
- Thu Jan 22, 2004 11:02 pm
- Forum: CCS64 Bugs
- Topic: Invisible file names for Create New D64 and states, in menu
- Replies: 2
- Views: 3713
Invisible file names for Create New D64 and states, in menu
When doing anything in the V3 menu system that creates a new file, as for creating a new D64 or saving a state, the file names are invisible. When the Enter key is pressed, the files still get created and can be found in their appropriate folders, so the problem is only with the view of the file ...