Search found 17 matches

by nicknicknickandnick
Sun Aug 29, 2004 12:04 am
Forum: CCS64 Bugs
Topic: CCS64 exits when "printing" to file
Replies: 2
Views: 4532

Maybe related to that, I have found that using a CLOSE 3,4 command before using PRINT#3 will make the CCS64 stop entirely (version 3.0 will also give an illegal operation message). So, be sure that BASIC programs use the PRINT#3 command before using the CLOSE 3,4 command.

ed - Oh, I should ...
by nicknicknickandnick
Sat May 15, 2004 2:14 am
Forum: CCS64 Enhancements
Topic: Adjustable aspect ratio, scanlines effect, unblurred window
Replies: 12
Views: 10143

Hi again, thanks for the interest.

The blurred effect is the softening of all edges so that there are transition colour pixels. (I think this effect is called anti-aliasing.) This effect is present for all uses of the windowed mode of version 3, text and graphics. I can't make a screen capture ...
by nicknicknickandnick
Thu May 13, 2004 7:19 pm
Forum: CCS64 Enhancements
Topic: Adjustable aspect ratio, scanlines effect, unblurred window
Replies: 12
Views: 10143

OK, could you list exactly what menu pages I should access to do what you say? As far as I can tell, I have looked at all the settings, and I can't find anything called Graphics Mode, but I'd like to be sure.

Anyhow, here are bitmap images of what I mean by blurred. The second is a zoom. (I ...
by nicknicknickandnick
Thu May 13, 2004 6:06 am
Forum: CCS64 Enhancements
Topic: Adjustable aspect ratio, scanlines effect, unblurred window
Replies: 12
Views: 10143

3. Yes, which prevents me from setting the aspect ratio to what looks right for me. (Making circular objects in Doodle! less squashed, etc.)

4. Changing from PAL to NTSC does not change the blurry effect present in windowed mode.
by nicknicknickandnick
Thu May 13, 2004 5:42 am
Forum: CCS64 and Games
Topic: Pirates!-problem!!!
Replies: 6
Views: 6454

Try gamebases's version, found on this page:

http://www.gb64.com/oldsite/rare-b.htm

Be sure to read the instructions for use of Pirates! on that page.
by nicknicknickandnick
Thu May 13, 2004 5:18 am
Forum: CCS64 Usability Problems
Topic: .tap & .t64
Replies: 1
Views: 3147

You should be able to use such files. Here is a summary for using the files by way of the menu system:

You can activate games in d64 or t64 files with this procedure: press the F10 key to get the menu, choose the highlighted words "1541 Device 8" by pressing the Enter or right arrow key, locate ...
by nicknicknickandnick
Sat Mar 20, 2004 9:44 am
Forum: CCS64 Usability Problems
Topic: Joystick Problems
Replies: 3
Views: 4278

You're welcome. :)
by nicknicknickandnick
Sun Mar 14, 2004 3:04 am
Forum: CCS64 and Games
Topic: Problems with Castle Wolfenstein
Replies: 3
Views: 4345

You can find instruction files at some sites:

Game instructions source:
m
At the bottom right, find a link to games manuals, and a link to game maps.
Another source:
m
Click a letter to locate a game. If documents are available for a game, you will see links like "doksi", "térkép" (map ...
by nicknicknickandnick
Sun Mar 14, 2004 2:58 am
Forum: CCS64 Usability Problems
Topic: games: how do you interface with the intro/menu screens??
Replies: 1
Views: 2761

I just tried Fort Apocalypse. Press control port 2 fire button or the key set to act as fire button to start the game.

Maybe you just tried with control port 1. Switch your settings from control port 1 to 2 quickly by pressing Alt with F10.
by nicknicknickandnick
Sun Mar 14, 2004 2:45 am
Forum: CCS64 Usability Problems
Topic: Joystick Problems
Replies: 3
Views: 4278

Any PC joystick or gamepad should work.

Look at your settings for input. You need to have your PC game controller set as if it was in one of the Commodore 64's two game controller ports. Whatever emulator you use, it's not a good idea to set the same PC game controller to both ports at the same ...
by nicknicknickandnick
Mon Jan 26, 2004 12:04 am
Forum: CCS64 Bugs
Topic: An odd BASIC INPUT problem
Replies: 7
Views: 7455

Thanks for the answers. I found a really simple thing I could do to be rid of the question mark with an INPUT statement: POKE 19,1 then the INPUT statement, then POKE 19,0 to restore the default.
by nicknicknickandnick
Sat Jan 24, 2004 11:43 am
Forum: CCS64 Bugs
Topic: An odd BASIC INPUT problem
Replies: 7
Views: 7455

Yes -- I tried VICE with the CCS kernal, and that caused VICE to show the effect too.
by nicknicknickandnick
Fri Jan 23, 2004 9:52 pm
Forum: CCS64 Bugs
Topic: An odd BASIC INPUT problem
Replies: 7
Views: 7455

OK, I tried VICE's basic file, renamed it basic.rom and put it into CCS64's folder. The effect is still there.

Next I replaced the kernal.rom file with VICE's. That fixed it -- the effect disappeared.
by nicknicknickandnick
Fri Jan 23, 2004 9:41 pm
Forum: CCS64 Bugs
Topic: Invisible file names for Create New D64 and states, in menu
Replies: 2
Views: 3642

Ah, I'll get that then. Thanks.
by nicknicknickandnick
Thu Jan 22, 2004 11:02 pm
Forum: CCS64 Bugs
Topic: Invisible file names for Create New D64 and states, in menu
Replies: 2
Views: 3642

Invisible file names for Create New D64 and states, in menu

When doing anything in the V3 menu system that creates a new file, as for creating a new D64 or saving a state, the file names are invisible. When the Enter key is pressed, the files still get created and can be found in their appropriate folders, so the problem is only with the view of the file ...