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Blit effects

Posted: Wed Sep 24, 2003 3:35 pm
by Maccy
It would be cool if blit effects like scale2x, scale3x, hq2x and hq3x could be added to CCS64.

I know that it's pretty lame, but it would be cool to rejoy the old classics with enhanced graphics and you could leave them disabled if you would to enjoy the original graphic "pixellation". I've tried with AdvancedMESS and they work very well...the problem is that C64 driver in MESS is not very advanced (sound missing, for example).
Can't wait for Turrican II with hq2x :PPP

Thank you in advance.

P.S. I think they're all OpenSource (AdvancedMAMEso licence shouldn't be a problem.

Posted: Fri Sep 26, 2003 5:20 pm
by Stuart Toomer
I'm not sure about this, since CCS64 is not open-source itself...

Posted: Fri Sep 26, 2003 8:30 pm
by Maccy
You're right. It's possible but it's not so straightforward.
Taken from Scale2x page:

It is also used in some closed source projects (which use rewritten implementations due the license restrictions) :
- Nebula
- Kawaks (with the name KScale)

It could be used but with some restriction. Oh, well I hope they could be added anyway :wink:

Posted: Sun Nov 21, 2004 10:08 pm
by BuckoA51
These blit effects are appearing in loads of emulators now, I`d really love to see them in a c64 emulator since my monitor just makes the games look too pixelated.