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CCS64 V3.5 release...

Posted: Mon Feb 18, 2008 9:28 am
by Stuart Toomer
CCS64 V3.5 has been released. The following bug-fixes/enhancements have been made:

- FIX: Setting the Tape Motor on/off doesn't work properly. When CCS64 re-sets, the tape re-winds automatically back to the beginning (which it shouldn't do, because there is usually another game to load after the one loaded before). The Play button works, but the Motor button stays locked to off (so the Tape Counter cannot be changed manually).

- FIX: After the conversion group introduction in the game Beyond The Ice Palace / HF, a "CPU Halted At $0005" error occurs.

- FIX: There are some strange bugs/flickers in TRC+TBI Introduction (1990). More information: If you remove the music (JSR $1003), it works... it seems to be a $D011 & $80 problem... it seems to be waiting for the raster-line that happens with Bit 7 set on the emulator... and that line has already passed by the music.

- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.

- FIX: When using the screen-shot functions in CCS64 V3, an image file of only one frame is produced, whether the graphic being captured is interlaced or non-interlaced. Did the 256-Colour Screen-Shot function in CCS64 V2.0 BETA always mix two consecutive frames together, irrespective of the graphics involved?

- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.

Re: CCS64 V3.5 release...

Posted: Mon Feb 18, 2008 3:44 pm
by Trebor
Stuart Toomer wrote:- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.


Is this working towards (Or is it suppose to fix) what I mentioned here:

http://www.computerbrains.com/ccs64/for ... php?p=2075

Because you are still limited to just the first two devices as joystick inputs.

-Trebor

Re: CCS64 V3.5 release...

Posted: Mon Feb 18, 2008 7:49 pm
by Stuart Toomer
Trebor wrote:
Stuart Toomer wrote:- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.


Is this working towards (Or is it suppose to fix) what I mentioned here:

http://www.computerbrains.com/ccs64/for ... php?p=2075

Because you are still limited to just the first two devices as joystick inputs.

-Trebor


No, it doesn't address that enhancement. It addresses the issue of being able to set any Bit N as a Joystick action. I haven't tested this myself, since I don't use actual joysticks, just the key-board.

Re: CCS64 V3.5 release...

Posted: Tue Feb 19, 2008 1:51 am
by Trebor
Stuart Toomer wrote:No, it doesn't address that enhancement. It addresses the issue of being able to set any Bit N as a Joystick action. I haven't tested this myself, since I don't use actual joysticks, just the key-board.


Thank you for the clarification.

-Trebor

Re: CCS64 V3.5 release...

Posted: Mon Mar 17, 2008 1:02 pm
by Rebell
Stuart Toomer wrote:- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.

Good fix !

cya :D

Re: CCS64 V3.5 release...

Posted: Mon Mar 17, 2008 7:25 pm
by Stuart Toomer
Rebell wrote:
Stuart Toomer wrote:- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.

Good fix !

cya :D


Yes, it was an important fix to make!