Direct3D Init FAILED - GetBackBuffer

General problems and how-to's of running/using the CCS64 emulator.

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kamelito
Posts: 2
Joined: Fri Oct 01, 2004 9:20 pm

Direct3D Init FAILED - GetBackBuffer

Post by kamelito »

Hi,

1) set the refresh rate to custom
2) set the refresh rate to 50hz

Result: Direct3D Init FAILED - GetBackBuffer

Rem if I click ok, CCS 3.0 beta 1.4 will be flashy and I'll need 4/5 ctrl+alt+suppr to kill it. (under windows xp)

kml
/kml
kamelito
Posts: 2
Joined: Fri Oct 01, 2004 9:20 pm

Re: Direct3D Init FAILED - GetBackBuffer

Post by kamelito »

Hi again,

One thing I must add is that if I test the screen it works.
It only display the error when I apply the settings below.
Regards
kml

kamelito wrote:Hi,

1) set the refresh rate to custom
2) set the refresh rate to 50hz

Result: Direct3D Init FAILED - GetBackBuffer

Rem if I click ok, CCS 3.0 beta 1.4 will be flashy and I'll need 4/5 ctrl+alt+suppr to kill it. (under windows xp)

kml
/kml
Stuart Toomer
Site Co-Admin
Posts: 786
Joined: Wed Aug 20, 2003 2:46 pm
Location: East Yorkshire, England

Post by Stuart Toomer »

This is probably because your graphics card/driver doesn't support this.
Kind regards,

Stuart Toomer.
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