ClarkKent wrote:Sorry to say that but why does everybody tell to check DirectX or graphics drivers or some other rhetorical advices? I'm not stupid. What does quitting have to do with DirectX when the program is working ok??? Of course, ALT F4 crashes CCS64 the same way as selecting QUIT in the menu. CCS-2005.exe even does not start at all here. 'nough said.
Surely, the fact that CCS-2005.EXE doesn't even launch on your computer, which is compiled with Visual Studio 2005 (which is therefore more natively compatible with Windows XP), would indicate that there may be something wrong with your Windows (or some of its components). Both CCS.EXE and CCS-2005.EXE are compatible with Windows XP SP2 or later, as you know from the compiler documentation. I mentioned DirectX, since CCS64 is a DirectX/Direct3D application, so it is a safe place to start for possible application problems. It is standard advise. Both EXEs work fine on my PC, as they should on yours. I never stated that you were stupid.
ClarkKent wrote:The sampling frequency is still the same - I can not change anything as CCS64 is crashing on quit. And without quitting correctly it does not save prefs. As a very similar behavior has been described in history it seems that this bug has not totally been fixed...
See my answer above. Is CCS64 trying to save to some protected area of the hard drive (e.g. some Windows system folder to which it has no permission to)?
ClarkKent wrote:It seems you did not fully understand - CCS64 is not able to save into regular Windows file system. Power64, a C64 emulator for Mac, can save to native file system without any problems. So why should it be a problem for CCS64???
It is not a problem with CCS64. That is the way in which CCS64, like any other C64 emulator, should work. As Windows has its own file system, so does the C64. That is why you have to use C64 disk/tape (D64/T64) image files, since they are internally 'formatted' to the C64 file system, which the C64 operating system (within the emulator) understands. A Windows PC cannot interpret native C64 disks, hence their format has been emulated within MS-DOS/Windows files (so that they can be stored on a Windows disk) by using the D64/T64 file format.
ClarkKent wrote:Why should different settings in CCS64 change anything? That's totally illogical. Maybe the new version behave irrational because it was compiled on Windows 7 or such? I know Windows - it does behave illogical. On most things.
I suggested using CCS-2005.EXE, since it is more natively compatible with Windows XP, to see if it was some compiler issue (but obviously it is not). Different settings values obviously impact upon the application performance, due to the varying load that they place on your CPU/graphics hardware. If you are more aware of Windows and/or are more technical than I am, then I will leave you to investigate the matter, and report any solution here (for the benefit of us all), or report your problems to Hakan via e-mail directly (but don't expect an answer from him straight away, since he has very little spare time at the moment).
ClarkKent wrote:If you were the only tester I totally understand why this mess occured...
Not a particularly nice thing to say to somebody who has been involved in the testing and driving forward of CCS64 since 1999, without whom CCS64 would not be as advanced as it is today; however, everybody is entitled to their own opinion. I obviously understand and appreciate the value of thorough software testing, since I have 12 years' experience as a Software Developer and Database Administrator in private industry. I don't know how many testers Hakan has for CCS64, but I know that I am one of them. As I said, you are the only person who has reported these problems so far, but we shall see as more people use the new release.
I have now made all of the suggestions that I can think of. My intention was only to try to help you, like with anybody else on this message-board - please let's not have some sort of heated debate about this. When you work out any solution, please post it on this forum, to benefit all of us.
If you want to be a tester for CCS64, or perhaps help in the development of CCS64, then I am sure that Hakan will be delighted to have more help - just e-mail him.