CCS64 Forum

A forum to discuss issues about CCS64!
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PostPosted: Sat Oct 04, 2003 9:34 am 
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Joined: Wed Aug 20, 2003 2:50 pm
Posts: 14
Updates since Beta 1.2:

* Fixed the wrong name handling when sub-loading within a .T64-file.

* The default palette setting of color 15 (i.e. light grey) is now darker, to make it visible on white background.

* If windowed mode is unavailable under Direct3D , a subsequent try to use DirectDraw is attempted.

* Patch for a bug in DirectInput SDK (missing keycodes in dinput.h). Microsoft forgot to support their own keyboards. The corresponding key-codes for the new F-keys have been added to CCS64.

* Multiplay for various file-formats and indexes like .TAP should work now. The key to start multiplay is either F3 or F4 depending on what kind of file, etc. It is always written down in the menu which key has which function, so check there if uncertain.

* New Alt-Key combinations that work also under Multiplay (as well as under normal emulation mode, however they are very useful under Multiplay mode as the normal menus can not be reached):

* * Alt+F5 . Selects the next .D64/.G64 image file into device 8. Affects all connected players.
* * Alt+F6 . Selects the previous .D64/.G64 image file into device 8. Affects all connected players.
* * Alt+F7 . Selects the next input device/mode in C64 game port 1. Affects only the local player.
* * Alt+F8 . Selects the next input device/mode in C64 game port 2. Affects only the local player.
* * Alt+F10 . Exchanges the input device/mode settings between C64 game port 1 and 2. Affects only the local player.


Regards,
Håkan Sundell


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PostPosted: Mon Oct 06, 2003 12:54 am 
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Joined: Wed Sep 17, 2003 11:53 am
Posts: 5
Thanks for all the updates, so glad to see my favourite C64 emu gaining attention again!


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