Trebor wrote:
Stuart Toomer wrote:
CCS64 V3.6 has been released. The following bug-fixes/enhancements have been made:
- ADD: Experimental automatic detection of joystick ports in use. (So the user can use the cursor keys for Joysticks in Port 1 and/or Port 2 and still use the cursor keys normally in BASIC. Joystick inputs are only triggered when the C64 program actively checks for it. Works OK for most games.)
Hi Stuart,
Does the above addition affect the issue brought up here regarding input/joysticks?
viewtopic.php?f=13&p=2075Thanks,
Trebor
A response from Hakan:
That feature has nothing to do with real joysticks. It is all about the problem that some C64 games use Joystick Port 2 and some other use Joystick Port 1. This feature tries to detect in run-time what Joystick Port the game is currently using. In other words, you don’t have to press Alt+F10 to switch ports, it is done automatically. The feature also avoids the interference between joysticks and keyboard on the C64 – if the game only uses the keyboard, joystick input (real or emulated with keys or whatever) to the C64 are simply disabled.
I hope that clears it up. Sorry it's not the answer you were looking for...