CCS64 V3.5 has been released. The following bug-fixes/enhancements have been made:
- FIX: Setting the Tape Motor on/off doesn't work properly. When CCS64 re-sets, the tape re-winds automatically back to the beginning (which it shouldn't do, because there is usually another game to load after the one loaded before). The Play button works, but the Motor button stays locked to off (so the Tape Counter cannot be changed manually).
- FIX: After the conversion group introduction in the game Beyond The Ice Palace / HF, a "CPU Halted At $0005" error occurs.
- FIX: There are some strange bugs/flickers in TRC+TBI Introduction (1990). More information: If you remove the music (JSR $1003), it works... it seems to be a $D011 & $80 problem... it seems to be waiting for the raster-line that happens with Bit 7 set on the emulator... and that line has already passed by the music.
- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.
- FIX: When using the screen-shot functions in CCS64 V3, an image file of only one frame is produced, whether the graphic being captured is interlaced or non-interlaced. Did the 256-Colour Screen-Shot function in CCS64 V2.0 BETA always mix two consecutive frames together, irrespective of the graphics involved?
- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.
CCS64 V3.5 release...
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Stuart Toomer
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CCS64 V3.5 release...
Kind regards,
Stuart Toomer.
Stuart Toomer.
Re: CCS64 V3.5 release...
Is this working towards (Or is it suppose to fix) what I mentioned here:Stuart Toomer wrote:- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.
http://www.computerbrains.com/ccs64/for ... php?p=2075
Because you are still limited to just the first two devices as joystick inputs.
-Trebor
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Stuart Toomer
- Site Co-Admin
- Posts: 786
- Joined: Wed Aug 20, 2003 2:46 pm
- Location: East Yorkshire, England
Re: CCS64 V3.5 release...
No, it doesn't address that enhancement. It addresses the issue of being able to set any Bit N as a Joystick action. I haven't tested this myself, since I don't use actual joysticks, just the key-board.Trebor wrote:Is this working towards (Or is it suppose to fix) what I mentioned here:Stuart Toomer wrote:- FIX: With the Joystick Special menu, users can tweak which input is interpreted as the different Joystick actions.
http://www.computerbrains.com/ccs64/for ... php?p=2075
Because you are still limited to just the first two devices as joystick inputs.
-Trebor
Kind regards,
Stuart Toomer.
Stuart Toomer.
Re: CCS64 V3.5 release...
Thank you for the clarification.Stuart Toomer wrote:No, it doesn't address that enhancement. It addresses the issue of being able to set any Bit N as a Joystick action. I haven't tested this myself, since I don't use actual joysticks, just the key-board.
-Trebor
Re: CCS64 V3.5 release...
Good fix !Stuart Toomer wrote:- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.
cya
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Stuart Toomer
- Site Co-Admin
- Posts: 786
- Joined: Wed Aug 20, 2003 2:46 pm
- Location: East Yorkshire, England
Re: CCS64 V3.5 release...
Yes, it was an important fix to make!Rebell wrote:Good fix !Stuart Toomer wrote:- FIX: When the Palette is set to PAL and the Graphics Filter is set to either Anti-Alias or Scale, CCS64 crashes with an Access Violation fault.
cya
Kind regards,
Stuart Toomer.
Stuart Toomer.
