Search found 13 matches

by raqman
Sat Sep 27, 2003 9:02 am
Forum: CCS64 and Multi-Play
Topic: Gamebase Netplay Developments
Replies: 0
Views: 6936

Gamebase Netplay Developments

Hi Hakan/Stuart

I have pm'ed Stuart but not recieved any reply, so not sure if PM is working on this forum.

Just wanted to let you guys know that at Gamebase, the netplay through CCS64 has really taken of.

There is a Gamebase Dedicated Server for Kaillera
There is a step by step graphical ...
by raqman
Mon Sep 22, 2003 5:19 pm
Forum: CCS64 and Multi-Play
Topic: Multiplayer FaQ?
Replies: 9
Views: 45543

here is a problem that we found testing:
We learned one more thing. No use putting several games on one disk.
It always loads " * "
by raqman
Mon Sep 22, 2003 3:40 pm
Forum: CCS64 and Multi-Play
Topic: Multiplayer FaQ?
Replies: 9
Views: 45543

I have it on F3, like the instructions say, so not sure which page you are on, but it is F3.
by raqman
Mon Sep 22, 2003 9:20 am
Forum: CCS64 Multi-Play Appointments
Topic: Wich games ?
Replies: 5
Views: 11657

Beach Head 2, he he never thought of that one, excellent...........
by raqman
Sun Sep 21, 2003 12:29 pm
Forum: CCS64 Multi-Play Appointments
Topic: Which Servers should we meet up
Replies: 1
Views: 6102

Which Servers should we meet up

I see Wireplay Retro Gaming with fast response times, lets write a list here of where us C64'ers should meet up in the evenings
by raqman
Sun Sep 21, 2003 12:27 pm
Forum: CCS64 and Multi-Play
Topic: Multiplayer FaQ?
Replies: 9
Views: 45543

Figured it out last night.

ok, about my server, I want to try it on initially when I am online, as Mame people can use it aswell, so I want to check its bandwidth as it is on a dedicated server, but as far as I can see from my tests yesterday, you can use any Kaillera room, you only need to know where everyone is going ...
by raqman
Sun Sep 21, 2003 2:35 am
Forum: CCS64 and Multi-Play
Topic: Multiplayer FaQ?
Replies: 9
Views: 45543

Got the server running

Got Kaillera running on my server, and 10ms, so it was on top of the list :-) So got kaillera server running,
Games need to be in the same folder as CCS64, then it works a treat, see you all around sometime on the server when I have it on
by raqman
Sat Sep 20, 2003 10:39 pm
Forum: CCS64 and Multi-Play
Topic: Multiplayer FaQ?
Replies: 9
Views: 45543

Multiplayer FaQ?

Hi Stuart
Thanks for creating a seperate forum for this, anychance anyone can write a faq sheet on how to go about using the multiplayer functions

Ta
Raqman
by raqman
Sat Sep 20, 2003 8:57 am
Forum: CCS64 News
Topic: CCS64 V3.0 Beta 1.1 - Multiplay corrected!
Replies: 11
Views: 18975

same problem

Yep, I would love a step by step instruction on how to go about multiplay, I have tried all sorts of things, but do not know how to go about it.

Should we have an extra entry on the forums called Multiplayer maybe?

cheers
raqman
by raqman
Fri Sep 19, 2003 6:21 pm
Forum: CCS64 News
Topic: CCS64 V3.0 Beta 1.2 - Various small fixes
Replies: 2
Views: 9204

Great Job

Guess you get a lot of this, but great job, I will be registering my version of CCS64 for your efforts on Multiplayer, hope others do the same and you get a nice Ferrari :-)
by raqman
Fri Sep 19, 2003 9:12 am
Forum: CCS64 News
Topic: CCS64 V3.0 Beta 1.1 - Multiplay corrected!
Replies: 11
Views: 18975

got it working

but how do we find C64 servers?
If I can help b hosting a laillera server, please let me know
by raqman
Fri Sep 19, 2003 8:10 am
Forum: CCS64 News
Topic: CCS64 V3.0 Beta 1.1 - Multiplay corrected!
Replies: 11
Views: 18975

Great News!!!!

I just found out about CSS with Kaillera, this is what I have been waiting for forever!!!
Can you believe that, Gamebase and Css with Kaillera, both coming out at the same time..........
So long Playstation..........

Right let me spread the word and start playing.